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Welcome to Blackhearts Gaming.

Formed in July, 2005, Blackhearts Gaming is a multi-national gaming community providing a fun, friendly, cheat free enviornment for it's members, friends, and guests to enjoy playing the games we love together.  We host and administrate our own game servers, website and teamspeak servers.  We are currently hosting game servers for the Arma 3 Exile Mod.

 

Whether your a Hardened Gaming Veteran, or a Convict just trying to survive being exilied, you've come to the right place.  We are actively recruiting members over the age of 18.  If you've got what it takes join us and help us...

 

Paint It Black!

Latest News

Posted: 08/22/2016 11:06:15 AM

Please take a moment to vote in the poll below if you are interested in purchasing a custom tee-shirt to help support Blackhearts Gaming!

 

 

http://blackheartsgaming.com/forum/topic.asp?TOPIC_ID=1820&#

Posted: 08/20/2016 02:58:42 PM

Mining is now live!

 

After some trial and error, mining sand and cement is going to change somewhat.  My initial thought of using a sledgehammer to mine cement was working well, but after researching how to mine sand, I had to switch gears a bit. 

 

In Arma you need an object or a trigger to be able to produce an action.  In this case a scroll wheel action to fire a client side function to execute the script.  For mining cement I originally placed a rock formation that you could trigger that action on when facing it.  Sand however presented more of a challenge.  My initial thought was if you were on a beach and had a shovel, you could mine as much sand as you wanted.  But there was no way (other than perhaps a trigger) to get this to work properly.  The terrain doesn't allow his functionality (that I know of yet).

 

My search began for an object that I could trigger this action off of.   I stumbled across a building object that I could use for this.  Scattered around the map are Concrete Mixer Towers than looked like they might work well.  After all, concrete is mixed with sand and cement right?

 

There are 26 of these structures on Altis.  In some cases there a 3 or 4 stacked side by side.  You've probably passed them by and never gave them a second look.  You will now though.

 

When the server session begins, a special server side script will run that will place a random number of "bags" in each of these concrete hoppers.  The number will vary from 0 to 5 and will be random.

 

In order to harvest the cement or sand, you will need to have a shovel and have it in your primary weapons slot and a foolbox in your inventory.   Simply walk up to the concrete hopper and scroll your mouse wheel to get the option to harvest sand/cement.

 

The animation will take a predetermined time to execute and you will receive either a bag of cement or sand.  Once the hopper is empty, you will need to wait until next server restart to gather more.

 

There is a chance that your shovel will break when trying to harvest the material.  Be sure to bring a couple with you and be advised that you make a bit of noise while harvesting the material.  Players will be on the hunt as well as AI.

 

Enjoy!

 

**Update - Made a Foolbox required to harvest.

 

Posted: 08/09/2016 07:53:33 PM

We have replaced the saltflats mission with a new mission - The Citadel.  Unique to Blackhearts Gaming and designed by Dropbear Commando.

 

Just as tough, if not tougher than saltflats, this mission should challenge even the most hardened Exile players.

 

Enjoy!

 

Posted: 07/27/2016 09:01:29 PM

Be advised soldiers that loading vehicles in the Blackfish can be buggy.  Arma 3 buggy?  You don't say.  Reports are surfacing that loading vehicles sometimes results in the vehicles colliding and exploding without warning.

 

Please note, that if you attempt to do this, you do so at your own risk and no refunds will be given should they combust into ashes.

 

</end comms>

Posted: 07/27/2016 09:23:07 AM

I've added the Apex Skinned varients of several vehicles to the traders.  Pricing is the same as their default Arma 3 cousins.  Will post screenshots as soon as I can gather them.

 

O_T_Truck_03_transport_ghex_F
O_Truck_03_covered_F
I_Truck_02_covered_F
B_Truck_01_covered_F
B_CTRG_Heli_Transport_01_tropic_F
B_CTRG_Heli_Transport_01_sand_F
O_T_APC_Wheeled_02_rcws_ghex_F
O_T_MRAP_02_ghex_F
O_T_MRAP_02_gmg_ghex_F
O_T_MRAP_02_hmg_ghex_F